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GDC 2020 is fast approaching, register today!
Why Should I Attend GDC? GDC is the game industry's premier professional event, championing game developers and the advancement of their craft. Join us for the week and leave with practical takeaways to apply to your career as a game developer! Some key features of GDC include: | The market-defining conference has a comprehensive selection of lectures, panels, and roundtable discussions. Learn More >> The GDC Expo showcases the latest game development tools and services from leading technology companies. Learn More >> Dedicated Community Spaces where GDC attendees can take a break from all of the learning to relax and meet new people in themed areas for playable indie games, retro games, alternative controllers, and more. Learn More >> The GDC Meetings and Mentoring tool allows attendees to research opportunities and book meetings with peers and experts, including other attendees, prior to the event. Learn More >> |
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Featured Session Highlights | | Vision Core Concepts The Psychology Behind 'Proxi' Will Wright - Game Designer - Gallium Artists In this lecture, legendary Sims, Sim City and Spore game designer Will Wright will discuss the psychology behind his upcoming game project, Proxi. In this session, Wright will explore the basis for the idea behind Proxi and why human memory is a bizarre thing that usually doesn’t work the way we think it does. Wright will discuss how he is convinced that we can use human memories to reverse engineer and reconstruct the subconscious “Id” inside of each of us, uncovering the “real” person that we may have some sense of but have never really met. Learn More >> | | Design Core Concepts From Malicious to Delicious: The Story of Designing 'Grindstone' Kris Piotrowski - Creative Director - CAPY Creating puzzle games for iOS usually means playing the free-to-play game, often times at the detriment to good, wholesome game design. This talk explains the tail-end of Grindstone's design journey, how designing for Apple Arcade helped CAPY refocus the game on rock-solid design, no strings attached. Learn More >> |
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| Design Core Concepts Flying and Fighting as Iron Man in VR Ryan Payton - Director & Troy Johnson - Engineer - Camouflaj Iron Man and virtual reality is a no-brainer combination, but how do you convince Marvel that your game studio has what it takes to deliver? This talk tells the story of how Camouflaj prototyped the core gameplay for Marvel’s Iron Man VR in two short weeks, got the deal, and then spent the remaining three years refining the core gameplay. Hear the story of the blood, sweat, tears, and technical black magic that went into overcoming some of VR’s most difficult design and engineering challenges to deliver one of the most ambitious VR games ever. Learn More >> | | Visual Arts Core Concepts Turpentine Fumes and Shaders: Art Tech in 'Disco Elysium' Siim Raidma - Technical Artist - ZA/UM Studio Cultural movement and video game studio ZA/UM's first technical hire talks about translating the work of classically trained oil painters to the video game medium over the course of 4 years of personal and collective growth. Starting from a place of unwavering ambition and a blatant lack of technical experience, the talk will be showcasing the very first concept art and renders to the final unique set of streamed texture maps in the beautifully lit and weathered isometric RPG. Learn More >> |
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VR Play Discover amazing, immersive experiences from innovative VR/AR developers in this dedicated area at the GDC Expo. Learn More >> |
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GDC Play GDC Play features innovative projects from 100+ emerging and independent developers. Play the games and meet the people who created them in this interactive showcase during the GDC Expo. Learn More >> |
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Group Discount Register a group of 10 or more people at the same time for GDC conference passes and save 10% on the current price. Learn More >> |
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Book Your Hotel GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. Learn More >> |
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| GDC 2020 Diamond Partners | |
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