| | Design effective error messages by ensuring they are highly visible, provide constructive communication, and respect user effort. 5 min read |
|
|
| Use word of mouth to recruit research participants who rely on screen readers. Conduct the study in person to help participants feel comfortable, and plan to record the screen-reader output. 13 min read |
|
|
| Improve your new UX hires' onboarding experience by auditing the current experience, making thoughtful interactions, and creating a 30/60/90-day plan. 4 min video |
|
Confounding variables can affect the validity of data collected during research studies. It's important for researchers to know what they are and how to identify them. 3 min video |
|
There are three types of hybrid (in-person and remote participants) workshops. Each presents its own set of challenges and should be organized and facilitated differently. 4 min video |
|
Games User Research (feat. Steve Bromley, Games User Researcher) Have you ever wondered what it's like to usability test a video game, or what goes on behind the scenes of gaming studios as they prepare for big release dates? In this episode, games user researcher Steve Bromley shares how he got into the field, and what makes games different from traditional user experiences. |
|
US/Europe/India (Virtual) May 13 – 26 Half-day courses US/Europe (Virtual) June 17 – 23 Full-day courses US/Europe/India (Virtual) July 15 – 28 Half-day courses US/Europe/Singapore (Virtual) August 12 – 25 Half-day courses Full event program describing all full-day UX training courses and the virtual conference format. |
|
|
|