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Unity introducing new fee attached to game installs Bryant Francis The cost of using Unity as a game engine is once again about to increase. Starting in January 2024, the company will begin charging what it's calling a "Unity Runtime Fee" that is based on the number of users installing games built on the widely-used engine. The Runtime Fee will kick in after developers cross specific revenue and install thresholds that scale with different subscription plans. For those on Unity Personal or Unity Plus licenses, the fee will kick in after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs. Read More at GameDeveloper.com >> |
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Moving Mountains: Speedy Level Creation as a Desperate Indie Dev Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one person—especially when it comes to building levels. In this 2023 Level Design Summit talk, DinoBoss CEO Edward Kay dives deep into the development of the mountain swinging game Hang Line to explain how to extract the maximum amount of gameplay variety from a single core mechanic, and how to build levels as efficiently as possible through clever use of tools. |
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March 18-22, 2024 | San Francisco, CA |
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