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Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
Take part in GDC's network of game dev knowledge with the GDC Monthly Newsletter
CDG 2020
GDC's March 2020 Newsletter comes packed with:
  • Independent Games Festival and Game Developers Choice Awards on GDC Twitch
  • GDC Podcast feat. Iron Galaxy founder Dave Lang
  • New details on GDC Summer
GDC Event News
  • Organizers plan new GDC Summer event in August. Read More >>
  • A Short Hike wins grand prize at the 2020 Independent Games Festival! Read More >>
  • Untitled Goose Game nabs Game of the Year at the 2020 Game Developers Choice Awards! Read More >>
Indie MEGABOOTH is proud to have worked with a group of awesome devs for GDC 2020. While you were not able to play their games on-site, we want to be sure you check out their work. Watch the GDC 2020 trailer now! >>
GDC Podcast
 
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Iron Galaxy Studios founder and seasoned game developer Dave Lang talks job stability, quality of life as a game dev, and the mafia. Listen Now >>

 
GDC Twitch Highlights
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Don't miss out on the 2020 Independent Games Festival and Game Developers Choice Awards — 100% virtual for the first time ever.
Video Game Deep Cuts
A selection of video game long-reads curated by GDC EVP Simon Carless

Sean Martin / EGM Now - ARTICLE
"If anything, our love of post-apocalypses reflects an abdication of responsibility, a wish to skip over the ending and find a brave new world waiting for us. But as a “quiet apocalypse,” van Lierop’s The Long Dark, insists on giving us a slow, beautiful death." Read More >>

Khee Hoon Chan / The Verge - ARTICLE
"There has been a boom in popularity for titles like Frog Detective lately; these are often quirky, relaxing, comical, perhaps a tad absurd, and devastatingly adorable. Think of the whimsical adventures in Wattam, the charming bite-sized games by the Sokpop Collective, the relaxing hiking trips in A Short Hike, and the dreamy farm sim of Garden Story." Read More >>

Jack Yarwood / Fanbyte - ARTICLE
"For most players, the walls of Los Santos are unremarkable. A dull patchwork of greys and whites, they blur into the background without any need for recognition. But for a small group of digital artists, these same walls are blank canvases waiting to be painted. Their art implement of choice: Grand Theft Auto V’s vast assortment of weaponry." Read More >>
Gamasutra Editor's Picks
Quilly Chang
To ship my first game, I juggled many hats such as sole programmer, writer, and project manager, all the while working full time in another industry. Here is what I learned. Read More >>

Arash Hackimi, Saeed Zafarany, & Brandon Sheffield
Journalist and game designer Arash Hackimi offers an extensive look at evolution of Iran's video game industry, tracing through nearly 50 years of Iranian video game history. Read More >>

Benjamin Overgaard
Programmer Benjamin Overgaard offers insight to the development process behind the visual effects in first-person puzzle game Lightmatter.Read More >>