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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
The May 2021 edition of the GDC Monthly Newsletter is packed with: | A new GDC Podcast feat. Phil Tibitoski of Bugsnax and Octodad developer Young Horses A newly-posted GDC talk: "Taking an Axe to God of War Gameplay" The latest in GDC News and more... |
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GDC 2021 -Registration is open! Get your All Access pass by May 26 to gain early access to GDC Vault! View Passes & Prices >> GDC 2021 State of the Game IndustryDownload your free report today! Download Now >> |
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Phil Tibitoski, president at Bugsnax and Octodad developer Young Horses joins Gamasutra's Kris Graft and Alissa McAloon on the GDC Podcast to talk about making excellently absurd video games, when grossness in design goes a bit too far, and what it was like pitching a wild game like Bugsnax to PlayStation. |
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Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach Matt Lewis "Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular Call of Duty: Mobile, and reconciling data with qualitative player feedback." Read More >> Q&A: Leslee Sullivant, TikTok's game development truth-teller Bryant Francis "Design producer and TikTok-er Leslee Sullivant explains her success in the bite-sized video platform, and discusses why so many developers relate to her videos." Read More >> What PlayWay should--and shouldn't--teach us about game publishing Simon Carless "What is Polish game publisher PlayWay and its associated studios doing to get so many titles in the top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?" Read More >> How game designers handle the burden of encumbrance Jack Yarwood "It's common in a lot of survival and role-playing games to pick up an item, and suddenly find yourself glued to the floor. We speak with creators on games like Fallout, Fable and more to get down to the design motivations behind encumbrance." Read More >> How AI Helps Achieve 'Tactical Clarity' in Gears Tactics Tommy Thompson "Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen." Read More >> |
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