mlns='http://www.w3.org/1999/xhtml'>

Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter

November 2020's edition of the GDC Monthly Newsletter is packed with:

  • A new GDC Podcast featuring Jason Ronald of Xbox, who led development of the new Xbox Series X and S
  • The free GDC YouTube talk "Character Control with Neural Networks and Machine Learning"
  • The latest in GDC news updates
GDC Masterclass - Registration Ends November 30! There are still a few seats left, claim yours today!

GDC 2021 Call for Submissions is Now Open through December 16!

Gamasutra and Xsolla presents Conveying Your Games Value: A Marketing Talk and Q&A for Self-Publishers feat. Victoria Tran - Free with registration, happening December 1, 2020.

In Case You Missed It- Get your free State of the Game Industry: Work From Home Edition from July 2020.
Jason Ronald is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. In an interview with GDC Podcast host and Gamasutra editor-in-chief Kris Graft, Ronald gives an inside look at the years-long creation of the consoles.

In this newly-uploaded GDC talk, Ubisoft's Daniel Holden shows how data-driven systems can vastly reduce the complexity and manpower involved in building an animation system for character control.
Bryant Francis 
"Zach Mumbach and Ben Wander break down the design decisions for their studio's upcoming game Airborne Kingdom."

Max Schulz
"We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team."

Amir H. Fassihi
"Children of Morta is a narrative-driven, roguelike action game about a family of guardians. A year has passed since the launch of the game. This article will describe the main lessons we learned from the game's development process and a year post-launch."

Simon Carless
"Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why?"

Andreas Papathanasis
"Our industry is obsessed with complexity, with brutal consequences in employee well-being and product quality. It's time to start talking about this unhealthy obsession."
  Facebook Twitter YouTube LinkedIn