Celebrate our community and the power of games that unite us this coming March. No matter where you're from, how long you've been in the industry, GDC 2025 is your opportunity to be part of something great. Bring your experiences, your ideas, and your passion for the art and business of games.
- The GDC Team
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When I first heard about UFO 50 (at this year's Day of the Devs broadcast), I was astounded. A compilation of 50 full games evoking the 8-bit era, styled as a library from a long-lost fictional studio, created by the real-world developers who have given the world projects like Spelunky, Skorpulac, Catacomb Kids and Downwell? Without exaggeration, that sounds like a retro player (and pixel art enthusiast)'s dream come true.
Seamless Teleport: The secret to Alan Wake 2's nightmare dimension. Remedy Entertainment’s Nazareno Urbano explains how hidden teleportation spots inside the game made "The Dark Place" so unsettling and creepy. VIEW NOW »
Wait: Why are there 4 Spider-Men? Insomniac Games' James Ham shares a behind-the-scenes look at some of the mocap work done for the finale of 'Marvel's Spider-Man 2,' and how a "mess" is turned into art. VIEW NOW »
A lot of indie devs have to work with small budgets to promote their game, so it's key to spend every penny wisely! This GDC 2024 talk is all about how to wisely spend pennies on your promotional campaign.