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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter

October 2020's edition of the GDC Monthly Newsletter is packed with:

  • A new GDC Twitch stream feat. Ghostrunner with One More Level
  • GDC Podcast feat. Emily Greer of Double Loop Games
  • A newly-uploaded GDC YouTube video on the lighting tech of Detroit: Become Human
Emily Greer, co-founder of highly-influential web-based game site Kongregate and most recently founder of Double Loop Games joins us to talk about toxicity in the workplace--and how to prevent it.

In this newly-uploaded GDC talk, Quantic Dream's Guillaume Caurant shows how his team transitioned their lighting system to only use photometric units based on real life measurements for Detroit: Become Human.
One More Level, developers behind the new fast-paced cyberpunk slasher Ghostrunner, dropped by the GDC Twitch channel for a conversation about level design, making games meant to be played at high speed, and more!
Simon Carless
"What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!"

Alissa McAloon
"Dice rolls in Baldur's Gate 3 are played straight with pure RNG and no additional smoke and mirrors. Here's what Larian Studios has learned so far about developing a D&D game with honest to goodness random rolls."

Javier Barnes
"Currency packs are the core of the monetization of any F2P mobile game. We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing."

Alex Pine
"Roguelikes have a strange relationship with RNG that may lead to frustration or RNG abuse. This article examines the various ways and methods you can design RNG in roguelikes to provide the best player experience and reduce RNG abuse."

Bryant Francis
"Proletariat CEO Seth Sivak chats about Spellbreak's development, and what the studio has learned in taking on the industry's battle royale heavyweights, with a particular focus on keeping players engaged."
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