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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter

September 2020's edition of the GDC Monthly Newsletter is packed with:

  • A new GDC Twitch stream feat. Spellbreak with Seth Sivak
  • GDC Podcast feat. Mike Rose of indie publisher No More Robots
  • A fresh GDC Summer talk on Japanese video game preservation from Brandon Sheffield of Necrosoft
Mark your calendars for the launch of the inaugural GDC Masterclass courses, taking place December 3-4, 2020. The day-long and multi-day virtual workshops will feature deep-dive looks at specific aspects of the game development craft and navigating the business side of the industry.
Mike Rose, founder of Hypnospace Outlaw and Descenders publisher No More Robots, joins us on the GDC Podcast to talk about game discoverability, online publishing, and community building tips.

In this GDC Summer talk, Brandon Sheffield discusses his team's work trying to unearth, preserve, and properly highlight Japanese game history through retro compilations like Street Fighter 30th Anniversary Collection, SNK 40th Anniversary Collection, and Samurai Shodown Neo Geo Collection.
Seth Sivak, founder and CEO of Proletariat, joins Bryant Francis on the GDC Twitch channel to chat about the ins and outs of designing and developing Spellbreak, the magical battle royale game that's making a unique impression on the genre.
Simon Carless
Simon Carless delves into the massive--and belated--success of multiplayer party game Among Us with one of the game's co-creators.

Tommy Thompson
AI expert Tommy Thompson takes a super-close look at the inner workings of Cities: Skylines' complex citizen and traffic systems.

Chris Kerr
Ori and the Will of the Wisps composer Gareth Coker outlines how he created the score for the super sequel in this in-depth Q&A with Gamasutra's Chris Kerr.

Oleg Nesterenko
The studio behind Cloudpunk is Berlin-based developer Ion Lands. Founder Marko Dieckmann discusses the game and the struggles it took to create it.

Brandon Casteel
There are tactics and strategy games where the map itself is able to be modified by players in a variety of ways: opening up new attack paths or closing them off, changing which areas of the map players care about and want to contest, etc...
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