Free Webinar: Using Custom Mocap & ActorCore Motions with Unreal Live Link | Before starting in the world of 3D, Cris Marchal studied sculptural techniques for 2 years in art school. After her studies in Video Game Art and Design at U-TAD in Spain, now she works in a company as a 3D Modeler. Combining her knowledge in ZBrush and Substance Painter, Cris took advantage of her artistic animation skills and used iClone to create a balanced animated Leah-Ahsoka Tano from StarWars. According to Cris; “iClone is a great solution for both professionals and amateurs. It has a shorter and more agile learning curve than most 3D animation tools, providing quality results very quickly”. | |
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| | Giancarlo Sevilla is a 3D modeler specializing in character art. He began this journey back in 2012, working in the 3D printing industry making figures for collectors and freelancing in his spare time. After acquiring experience making characters he dove into the video game industry. | Giancarlo demonstrates how to turn a T-pose model into a 3D animated character and how to send it to Maya in no time. Here you will learn how Giancarlo uses Character Creator to create rigged, textured characters along with quality mocap animations from ActorCore, to quickly generate animated avatars for games and films. | |
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| | | | Staff Pick Plugins: ShakyCam Plus | Made by G-Tools; this plugin has presets for typical motions (Basic, Walking, Running, & Explosion). Besides creating a shaky handheld camera, you can also choose from four presets (automobile, off-road, boat, and aircraft) to shake a prop instead of the camera. | |
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